Add VolumeObject trigger target type for direct volume control#2
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Add VolumeObject trigger target type for direct volume control#2
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Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
…le triggers Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
Co-authored-by: TrainWrack <120750885+TrainWrack@users.noreply.github.com>
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[WIP] Add new trigger object type for volume
Add VolumeObject trigger target type for direct volume control
Jan 25, 2026
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Adds
VolumeObjecttrigger target type to enable direct enable/disable control of volume instances in TombEngine, distinct fromVolumeEventwhich triggers event sets associated with volumes.Changes
VolumeObject = 18toTriggerTargetTypeenumVolumeObjecttarget type andVolumesInLevelparameter range for TombEngineVolumesInLevelsupport for volume instance selection in UI_volumeTablefor global volume indexing across roomsImplementation
Volumes are indexed globally during compilation, similar to cameras and sinks. Triggers store the volume index in compiled floor data:
Game engine can now reference volumes by index to control their enabled state via trigger actions.
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